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    Innovation Village | Technology, Product Reviews, Business
    You are at:Home»Business»Netflix to Add Mobile Video Games Amid Q2 ’21 Poor Subscriber Growth

    Netflix to Add Mobile Video Games Amid Q2 ’21 Poor Subscriber Growth

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    By Tapiwa Matthew Mutisi on July 22, 2021 Business, Entertainment, Netflix, Report, Video Games, Video Streaming

    Netflix posted sluggish subscriber growth when it reported earnings Tuesday, and forecast bigger gains ahead. The streaming service said it has 209 million subscribers globally after adding a little more than a million subscribers in the second quarter of 2021. That beat the company’s own expectations for the quarter, even though it was a mostly low bar.

    Here’s what the company reported versus expectations:

    • Earnings per share (EPS): $2.97 vs $3.16 expected, according to Refinitiv survey of analysts
    • Revenue: $7.34 billion vs $7.32 billion expected, according to Refinitiv
    • Global paid net subscriber additions: 1.54 million vs 1.19 million expected, according to Street Account
    Netflix, Meghan Developing Animated Series

    Yet Netflix’s stock took an immediate hit in after-hours trading with its forecast for the third quarter coming in softer than the 5.5 million subscribers analysts were expecting. Netflix said its projecting a growth of 3.5 million for the next quarter. Netflix’s second-quarter profit this year was $1.3 billion, up from $720 million in the year-earlier quarter. Its revenue jumped 19%, to $7.3 billion. Notably, roughly 430,000 subscribers in the US and Canada dropped their Netflix subscriptions in the second quarter. The company still has about 74 million members in those countries.

    “The pandemic has created unusual choppiness in our growth and distorts year-over-year comparisons as acquisition and engagement per member household spiked in the early months of Covid,” the company said in a letter to investors Tuesday. The company added that it’s “our belief is that as we steadily improve our service to better please our members, this will lead to continued growth in our membership base.”

    One way that Netflix is planning to better please its members: video games.

    The company confirmed Tuesday that it’s in “the early stages” expanding into gaming. “We view gaming as another new content category for us, similar to our expansion into original films, animation, and unscripted TV,” the company said. Games will be a part of a member’s regular subscription “at no additional cost similar to films and series” and that initially it will be “primarily focused on games for mobile devices.”

    Netflix Gets Into Video Games

    With two-quarters of less-than-spectacular subscriber growth, jumping into the world of gaming makes sense for the king of streaming. Video games are a multibillion-dollar business, and offering games could help diversify Netflix’s offerings. It could also attract new users, which could in turn help it compete against rivals like Disney. “We’re excited as ever about our movies and TV series offering and we expect a long runway of increasing investment and growth across all of our existing content categories,” the company said. “But since we are nearly a decade into our push into original programming, we think the time is right to learn more about how our members value games.”

    Related

    Earnings Report Entertainment Industry Gaming Netflix Subscriber Growth video games Video Streaming
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    Tapiwa Matthew Mutisi
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    Tapiwa Matthew Mutisi has been covering blockchain technology, intelligent technologies, cryptocurrency, cybersecurity, telecommunications technology, sustainability, autonomous vehicles, and other topics for Innovation Village since 2017. In the years since, he has published over 4,000 articles — a mix of breaking news, reviews, helpful how-tos, industry analysis, and more. | Open DM on Twitter @TapiwaMutisi

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    1. Pingback: Netflix Acquires First Video Game Studio 'Night School' | Innovation Village | Technology, Product Reviews, Business

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