Netflix, still in the early innings of its video-game strategy, has announced that it has bought video game creator Night School Studio, the independent game developer known for narrative-driven titles like Oxenfree, and Netflix has rolled out five mobile gaming titles in select European markets as it looks to diversify revenue sources amid intensifying competition in the streaming space.
Netflix had indicated its intention to venture into video games in July, eyeing potential hits based on the storylines of popular TV series, and the company said Night School’s “artistic excellence and proven track record make them invaluable partners as we build out the creative capabilities and library of Netflix games together”.
Night School co-founder Sean Krankel said in a blog post that it was “a surreal honor” to be the first games developer to join Netflix. “Netflix gives film, TV, and now game makers an unprecedented canvas to create and deliver excellent entertainment to millions of people,” he wrote. “There’s a kaleidoscope of butterflies in our team’s collective stomachs.”
Netflix has already signaled that access to the games it develops will be included in customers’ membership. The streaming giant said in August that it was starting limited testing of its gaming capabilities, with Android users in Poland able to try two games based on its “Stranger Things” horror series.
Along with its interest in games inspired by television, Netflix has previously developed various TV shows and movies based on games. This week it announced it has commissioned a third season of “The Witcher”, which is based on a series of fantasy novels and video games. A kids’ TV show based on “Sonic the Hedgehog” is due to be released next year, while a series based on multiplayer battle epic “League of Legends” is out in November.
Netflix’s expansion into video games comes as it appears to be reaching a saturation point in the United States in terms of the number of households it can reach. The company has openly said it competes with hit games such as Fortnite for people’s online entertainment time, and analysts suggest offering games could help attract new subscribers.
The global gaming market now exceeds $300 billion, according to an April study by consulting firm Accenture and Netflix has recruited a video game veteran, Facebook’s Mike Verdu, to lead its gaming team.